154

Was his name originally Puck-man? And if so, was it changed for the stated reason? In a 2010 interview with Wired (archive link), the creator of Pac Man, Toru Iwatani, explicitly verified this: Wired.com: And of course, the game was originally called Puck-Man, but the name was changed for America because someone might vandalize the “P” and turn it into ...


84

YES. If the only thing suspicious here is the PAKU -> PUCK transformation, consider this website's picture of a Pac-man poster, also featured right above this text. In smaller katakana symbols above the large PUCK MAN title, beginning and ending with stars, is パックマン (pakkuman). 'Pakkuman' sounds like a word that could easily originate from paku paku, and ...


48

The small print on the pdf declares that it was from an online survey targeting american adults who play video games. Online surveys have pretty bad self-selection issues. ESA looks like it's not particularly entangled with any one political side, but it is still (among other things) a lobbying group. Their own website (both hosting and linked to by the ...


30

Indeed there are studies showing FPS to improve visuospatial processing and memory abilities. State effects of action video-game playing on visuospatial processing efficiency and attention among experienced action video-game players Abstract Although researchers have speculated action video gaming might induce the state of “flow experience”, ...


19

Here is a press release that gives slightly more information about the survey. The first-of-its-kind survey explored the political attitudes of video game players, providing a snapshot of their political leanings and positions on key issues. It finds that more than 80 percent of gamers said they anticipate voting in 2016, compared to 75 percent of non-...


17

This is the research paper in question. The research paper was just released Nov 18th, 2017. Typically it takes some time for a proper peer review, and with a proper peer review, the next step for notable research papers is generally publication. Compared to many other eye raising claims, this one has the form of an authentic claim. The writers are ...


17

The Wired article links to a less-than-reliable source that appears to be a personal blog. That article links to a most reliable source, a transcript of Nintendo's 73rd annual stockholder meeting, in Japanese. There are 16 answers in that meeting, and from pasting them into Google Translate (which does a surprisingly good job), this is what they discuss: ...


16

The Swedish Media Council released a report reviewing the state of the research in Swedish, I've summarized and translated below. There is also an article published in English over on the local. From the summarized version of the report: The Swedish Media Council has gone through research databases and gathered studies on violent videogames effects on ...


12

It's simply lazy journalism on Wired's part. The blog they reference, p4rgaming.com, is clearly a 'joke' news site: http://www.p4rgaming.com/ign-changing-review-score-range-from-1-10-to-7-10/ http://www.p4rgaming.com/new-mirrors-edge-uses-no-buttons-in-its-controls-to-improve-accessibility/ In addition, I read Japanese, and verified that the 'translation' ...


10

Nuclear weapons can kill through several mechanisms Blast Effects Most damage comes from the explosive blast. The shock wave of air radiates outward, producing sudden changes in air pressure that can crush objects, and high winds that can knock objects down. In general, large buildings are destroyed by the change in air pressure, while people and ...


10

No, it appears that this is confirmation bias on the part of the users and in fact, Nintendo warns not to do so: Do not blow into your Game Paks or systems. The moisture in your breath can corrode and contaminate the pin connectors. This statement by Nintendo has been backed up by non-scientific testing1 which has shown that blowing on the cartridges ...


9

Having just read a Slashdot article "Violent Games Credited With Reducing Crime Levels" on this topic that suggests that violent video games reduce violent crime, I thought it worthwhile to post it to this interesting thread. The Slashdot article cites the paper "Understanding the Effects of Violent Video Games on Violent Crime", dated April 7, 2011, the ...


9

There are two 1983 references that say he got a letter from Reagan The 18 May 1983 article SF's Pac-Man Whiz Jeffrey Yee Scores Big East West: The Chinese-American News Magazine, page 11, says: Yee received a congratulatory letter from Ronald Reagan. "You're really incredible, Jeffrey," the president said. "You're only eight years old." And the ...


6

I think the Science take on this is noteworthy in that it didn't mention the extrapolation, but only The gaming-related accidents, which increased by 26.5% near Pokéstops over the first 5 months following the game's release, cost the county up to $25.5 million in damages, including the loss of two lives, And New Scientist solicited another academic's ...


6

This is a difficult one. To begin with: there is research showing that interactive media are more likely to improve driving than passive media (which would be you radio listening baseline) - though this only holds for tired drivers on monotonous drives, which does probably not apply to your urban US setting (Takayama, Nass 2008). There are also other ...


5

It has been suggested that a person by the user name of "cyberyogi" or "CYBERYOGI=CO= Windler" made up the Polybius story as an April Fool's joke. I believe the rumor is that he posted it on Usenet, but I have not seen this purported original post. Cyberyogi is German, and his real name is Christian Oliver Windler. Here is some of him on the web: http://...


4

The Snopes.com take on this is No arcade game called Polybius induced amnesia, caused gamers to wake up screaming in the middle of the night, or attracted the attention of mysterious "men in black" who periodically came to "collect records" from Portland-area machines. This one is just a gag someone invented several years ago which has ...


3

There actually is evidence that playing video games may improve spatial orientation, memory formation and strategic planning as well as fine motor skills. Please see the study Brain regions can be specifically trained with video games. Anyway, I doubt, that playing 24/7 may have an overall positive effect. There may be a training effect on some brain ...


3

According to a statement released by the Stanford University Center on Longevity and the Berlin Max Planck Institute for Human Development, there is no solid scientific evidence to back up the promise that brain training video games make you smarter. Signed by 70 of the world’s leading cognitive psychologists and neuroscientists, the statement minces no ...


3

According to the list in the Wikipedia article there are 8 players who missed at least one game due to injury during the season they were on the cover, 9 if you count the pro-bowl. There have been 16 players on the cover, so that is 9/16=56.25% of the cover athletes end up injured. I haven't found much to give an idea of the percentage of all players that ...


2

Specifically designed games increase working memory performance and may boost intelligence scores: http://www.pnas.org/content/105/19/6829.full http://www.cogmed.com/gains-fluid-intelligence-training-nonverbal-reasoning-4yearold-children-controlled-randomized-study#.T5u4zFK92Xs If the popular games feature elements similar to the games referenced in the ...


2

Johnson, Jones, Scholes, and Carras (2013) published a review of research literature that mostly focused on the positive aspects of video gaming, which they argue have been overlooked due to dominant societal preoccupations with theories about its effects on violent behavior (Kutner & Olson, 2008; Ferguson, 2007; Ferguson et al., 2013). They include a ...


2

It appears all modern references to this claim come from the book Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children by David Sheff and published in 1993. In it, he claims: The first product launched by the new company was a line of individually portioned instant rice. Add water and - presto! It was a ...


1

The thesis GAMIFICATION AND THE CREATION OF ACADEMIC WRITER’S IDENTITY says The history of the term gamification is not necessarily a clear one. According to Burke; Nick Pelling coined the word “gamification” in 2002 for his new consulting business. Pelling defined the word as “applying game-like accelerated user interface design to make electronic ...


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